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    ABOUT NARENDRA KESHKAR

    • Narendra Keshkar 3D Character Artist 0 review
    89%
    • 3D Designing
    • 3D Modelling
    • 3D Rendering
    • 3DS max

    Overview

    Category:

    I am a 3D character artist based in India currently working as a freelancer. I have been involved in various projects from initial briefing/concepts to high-quality 3D character. Digital sculpting, modeling, and texturing are my primary skills additionally, I have some experience in game engines such as CryEngine and Unreal. At present working on an untitled game currently under development.

    3D Portfolio:
    https://www.artstation.com/artist/narendrakeshkar
    ——

    Key Skills:
    3D Character Design
    Game Assets Creation
    Props design
    Creature Design
    Hard surface Modelling
    Texturing
    Topology
    UV Layouts
    Basic Rigging

    ——

    Software Knowledge:
    Zbrush
    Sculptris
    Maya
    3D Max
    Cryengine 5
    Unreal
    Substance Painter
    x-normal
    Topogun

    Portfolio (2 items)

    INFO

    • Man-hour Rate: ₹1,000.00
    • Rating:
    • Experience: 6 years
    • Educaion: B. A.
    • Projects worked: 0
    • Total earned: ₹0.00
    • Country: India
    • City: Mumbai
    Narendra Keshkar
    3D Character Artist
    • 3D Designing
    • 3D Modelling
    • 3D Rendering
    • 3DS max
    ₹1,000.00 Man-hour Rate
    Rating
    6 years Experience
    0 Projects worked
    ₹0.00 Total earned
    Mumbai City

    Overview

    Category:

    I am a 3D character artist based in India currently working as a freelancer. I have been involved in various projects from initial briefing/concepts to high-quality 3D character. Digital sculpting, modeling, and texturing are my primary skills additionally, I have some experience in game engines such as CryEngine and Unreal. At present working on an untitled game currently under development.

    3D Portfolio:
    https://www.artstation.com/artist/narendrakeshkar
    ——

    Key Skills:
    3D Character Design
    Game Assets Creation
    Props design
    Creature Design
    Hard surface Modelling
    Texturing
    Topology
    UV Layouts
    Basic Rigging

    ——

    Software Knowledge:
    Zbrush
    Sculptris
    Maya
    3D Max
    Cryengine 5
    Unreal
    Substance Painter
    x-normal
    Topogun

    Portfolio (2 items)